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AI Insights · Timothy · September 2024

Vikings Games Performance on Unified Platform in Australia Q3 2024

Explore the performance trends of the top 5 Vikings-themed games in Australia during the third quarter of 2024, with insights into downloads, revenue, and active users.

Vikings Games Performance on Unified Platform in Australia Q3 2024

In the third quarter of 2024, the performance of the top 5 Vikings-themed games in Australia, as analyzed by Sensor Tower, showcased distinct trends across downloads, revenue, and active users.

Viking Rise: Valhalla from IGG.COM saw a notable increase in weekly revenue, peaking at approximately $30.9K in early August. Weekly downloads spiked to around 3K in the same period, while active users grew to 18.2K, before gradually declining towards the end of the quarter.

Vikings: War of Clans by Plarium LLC experienced consistent weekly revenue growth, reaching about $10.7K in late September. Downloads remained relatively low, with a slight peak of 207 in early July. Active users fluctuated, starting at 485 and closing the quarter at 372.

Frostborn: Coop Survival from Kefir showed modest revenue figures, with a high of $756 in late August. Downloads were minimal, with a peak of 45 in early July. The active user base saw a gradual decrease, beginning at 79 and ending at 60.

Bad North: Jotunn Edition by Raw Fury did not generate revenue during the quarter. Downloads remained low, with minor fluctuations, peaking at 17 in early July. No data was available for active users.

Finally, Vikings: Valhalla from Netflix, Inc. recorded no revenue, and downloads were sporadic, with a peak of 37 in early August. Active user data was not provided.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024